I needed emulators that could script input and capture screenshots on demand. Nothing on the market did that. So I built four of them with AI — in a language I don't know — guided by decades of knowing what correct looks like.
An assembly education platform, an iOS card game, and an artillery game I've been trying to build since the early 2000s. Claude finally got them over the line.
AI-assisted development is fast. Surprisingly fast. But 'fast' hides decisions that AI can't make for you - scope, taste, and the stuff that only matters when you're the one who has to use it.
I'm building an assembly programming education platform. AI generates the first drafts. Every lesson will be rewritten. The honesty is the point.