Shipping Three Projects (and What Opus 4.5 Made Possible)
An assembly education platform, an iOS card game, and an artillery game I've been trying to build since the early 2000s. Claude finally got them over the line.
9 posts tagged with "development"
An assembly education platform, an iOS card game, and an artillery game I've been trying to build since the early 2000s. Claude finally got them over the line.
The technical challenges were solvable. The harder part was understanding how collectors actually work - the DAT ecosystem, verification workflows, and organisational patterns that had to shape every architectural decision.
AI-assisted development is fast. Surprisingly fast. But 'fast' hides decisions that AI can't make for you - scope, taste, and the stuff that only matters when you're the one who has to use it.
I'm building an assembly programming education platform. AI generates the first drafts. Every lesson will be rewritten. The honesty is the point.
From 389 console errors to zero: building a high-performance syntax highlighter with CSS Custom Highlights API, Shiki, and Claude Code—and learning that workflow matters more than I thought.
Lead Dev London 2019 brought together 1400+ engineers and leaders for two days of inspiration, practical advice, and community — still my favourite conference.
Eighteen months after my last update, I'm still waiting for my Spectrum Next to arrive. Once it does, I'll be diving back into ZX Spectrum development.
Inspired by Revival 2016 and the Spectrum Next Kickstarter, I set out to build a ZX Spectrum dev environment on macOS using Pasmo, Atom, and ZXSP.
On choosing proven technologies, writing maintainable code, and avoiding hype like microservices for the sake of it.